Practical-03
Problem Statement
Create an application to draw a line on the screen as the user drags their finger.
Solution
To solve this problem, follow the steps below:
- Create a new Android project in Android Studio.
- Open the
MainActivity.javafile. - Implement the necessary logic to handle touch events on the screen.
- Override the
onTouchEventmethod and handle theACTION_DOWN,ACTION_MOVE, andACTION_UPevents. - In the
ACTION_DOWNevent, get the starting coordinates of the touch. - In the
ACTION_MOVEevent, get the current coordinates of the touch and draw a line from the starting coordinates to the current coordinates. - In the
ACTION_UPevent, stop drawing the line. - Open the
activity_main.xmllayout file. - Add a
CustomViewelement to the layout with the following attributes:android:id="@+id/customView"android:layout_width="match_parent"android:layout_height="match_parent"
- Create a new Java class called
CustomViewthat extendsView. - Override the
onDrawmethod in theCustomViewclass and implement the logic to draw the line on the screen. - In the
MainActivityclass, find theCustomViewelement by its ID and set it as the content view usingsetContentView(R.layout.activity_main). - Build and run the application on an Android device or emulator.
Explanation
In this solution, we create an Android application that allows the user to draw a line on the screen by dragging their finger. We achieve this by implementing the necessary logic to handle touch events on the screen. When the user touches the screen, we get the starting coordinates of the touch. As the user moves their finger, we get the current coordinates and draw a line from the starting coordinates to the current coordinates. When the user releases their finger, we stop drawing the line.
By following the above steps, you will be able to create an Android program that meets the requirements of the problem statement.